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- Pixel P&L: Ubisoft’s Tencent Deal Promised Growth, Delivered Confusion
Pixel P&L: Ubisoft’s Tencent Deal Promised Growth, Delivered Confusion

Ubisoft’s Tencent deal was meant to signal a fresh start, but with no roadmap, split studios, and investor panic, it has only deepened the confusion. Today’s Pixel P&L reports on the latest troubles plaguing the French publisher, the latest celebrity joining JetSynthesys’ Global e-Cricket Premier League (GEPL), and the looming possibility of $100+ video games.
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Uncertainty Looms as Ubisoft-Tencent Deal Lacks Clear Roadmap
Ubisoft’s newly announced partnership with Tencent has sparked more confusion than confidence, with the French publisher admitting it has no concrete roadmap for the joint venture. An internal memo obtained by Insider Gaming revealed that executives, including Zone 1 MD Christophe Derennes, are still developing a transition plan, with no clear leadership structure or long-term strategy in place.
The new Tencent-backed subsidiary will absorb Ubisoft’s Quebec, Saguenay, and Sherbrooke studios, while others like Montreal will be split. Yet, fundamental questions about IP control, operational direction, and future governance remain unanswered.
The fallout has already hit investor sentiment with Ubisoft shares falling over 15% following the announcement, wiping out recent gains. Analysts warn the uncertainty surrounding ownership of key franchises could continue to weigh on the stock. While management frames the move as a chance to rebuild, the lack of clarity raises concerns about the company’s strategic direction.
Sara Tendulkar Acquires Mumbai Franchise in JetSynthesys’ e-Cricket League
The Mumbai franchise in JetSynthesys’ Global e-Cricket Premier League (GEPL) has been acquired ahead of its second season, as the mobile-first tournament looks to scale its presence in India’s growing digital sports ecosystem.
The new owner, Sara Tendulkar, an internet personality and the daughter of Indian cricket legend Sachin Tendulkar, joins a growing list of high-profile investors backing GEPL franchises. Her involvement is part of the league’s broader strategy to localize franchise ownership and deepen engagement with Gen Z audiences.
Launched last year and built around the Real Cricket mobile game, GEPL bills itself as the world’s largest e-cricket league. Season 2 is scheduled to begin later in April with an expanded team structure and a May finale. Player registrations have surged from 200,000 in Season 1 to more than 900,000 this year.
Matches will stream on JioCinema and Sports18, as JetSynthesys continues positioning GEPL as a scalable digital media property.
🧐 On Our Radar
Are $100 Video Games Closer Than We Think?
With the Nintendo Switch 2 set to launch this June at $449.99, attention has quickly shifted to the pricing of its games. Nintendo's Spanish website indicates that some titles will retail for up to $80 for digital copies and $90 for physical editions, marking the highest first-party pricing Nintendo has ever implemented. While not all games will hit that ceiling (Donkey Kong Bananza is listed at $70) the precedent is now in place.
This shift has raised concerns that Nintendo may be paving the way for other publishers to follow. Video game prices have largely held at $60 to $70 for years, despite rising development costs. But the industry may be approaching a breaking point. Speculation has already surrounded Grand Theft Auto VI, with some analysts suggesting the game could be priced at $100.
Nintendo’s decision arrives at a time when economic conditions are challenging for many consumers. At nearly $450 for the console, and potentially $80 or more per title, the cost of entering Nintendo’s ecosystem is rising sharply. Yet if sales remain strong, other publishers may be emboldened to raise prices too.
Is the era of $100 video games just around the corner? Nintendo’s move could be the tipping point that brings premium pricing into the mainstream.
We are watching closely as the industry tests just how far it can push.
⚔️Side Quest

Credits: Boldjun
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💡Did You Know
Andrew Anthony, the iconic voice behind “EA Sports. It’s in the game,” recorded the famous line for free as a favor for a friend who worked at EA in the early 1990s. At the time, he thought it was just a small gig and assumed he would never hear about it again. What he did not expect was that his voice would become one of the most recognizable in gaming history. The tagline has since appeared in millions of EA Sports games, turning a casual favor into a legendary moment in video game culture.
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