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Operations end November 2 after investment and expansion efforts failed to make the business sustainable.
An estimated $594 million in U.S. digital preorders puts Rockstar’s next release far ahead of its rival games.
Nearly a decade of professional competition ends as GE Studios takes priority.
Valorant’s Champions skins hit the milestone in under a month
The tour expands to 256 Indian colleges, with NODWIN Gaming among its partners.
A commissioned report estimates Indian creators’ economic impact between 2020 and 2025.
Western and PC/console companies drove the third-quarter recovery, according to Drake Star.
An executive says the company has no plans to abandon physical games
Breaking down how Valve’s extended invite-only test is building repeat engagement through major redesigns and community-voted hero releases.
India’s youth are moving beyond playing games into competition and content production.
Asha Sharma cites strong launches without disclosing financial figures or a measurement period.
However engagement gains aren’t translating into proportionate revenue increases