Pixel P&L: Microsoft's Copilot Quake Demo Shows Everything Wrong With AI in Gaming

Newzoo's latest report projects gaming revenue will reach a record $92.7B by 2027, with Switch 2 and GTA 6 driving growth after years of market stagnation. We cover the report's findings, how Microsoft spent more manpower on its poorly functioning AI Quake II demo than id Software used to create the original game, Krafton India's challenges, and more in today's Pixel P&L.

📊 Gaming Stocks Today

Top 5 Gaming & Esports Movers
Market/Asset NameCurrent ValueChange (%)
geechs inc. (7060.T)JPY 428.0021.94%
Bushiroad Inc. (7803.T)JPY 509.0014.13%
Marvelous Inc. (7844.T)JPY 440.0010.28%
Shenzhen Bingchuan Network Co.,Ltd. (300533.SZ)CNY 22.829.19%
Ateam Holdings Co., Ltd. (3662.T)JPY 903.009.06%

AI-Powered Quake II Demo Shows Promise, Pitfalls of Microsoft's Gaming Vision

Microsoft has unveiled a browser-based playable level of Quake II as a technology demonstration for its Copilot generative AI platform's gaming capabilities. However, the demo falls short of delivering a convincing gaming experience, raising questions about the practical applications of this approach.

The limited-time demo allows users to navigate a single level using standard keyboard controls, but suffers from significant technical shortcomings that make it more of a curiosity than a viable gaming alternative. Microsoft's researchers themselves frame it as "playing the model" rather than actually playing the game.

While Microsoft's technical blog touts the Muse generative AI models' ability to recreate basic gameplay mechanics, the implementation struggles with fundamental issues like object permanence, with elements disappearing after less than a second out of view. These aren't minor bugs but rather core limitations of the underlying generative AI technology.

Industry experts have been particularly critical. Game designer Austin Walker demonstrated the demo's flaws, finding himself trapped in a dark room, highlighting how the generative AI simulation lacks the precise internal mechanics that define authentic gameplay experiences and questioning Microsoft's broader claims about AI's role in game preservation.

Gaming Industry Set for Record Growth on Nintendo, Rockstar Releases

PC and console gaming revenue is set to hit a record $92.7 billion by 2027, though this figure falls well short of the $200 billion-plus cited in broader industry reports that include mobile gaming and hardware sales.

After pandemic-era growth pushed revenues from $67.6 billion in 2019 to $80.9 billion in 2020, the market stabilized before entering a new growth phase. Nintendo's Switch 2 console and Rockstar's Grand Theft Auto 6 are expected to drive a 6.2% revenue increase in 2025 alone, lifting the sector from $80.2 billion to $85.2 billion.

The console segment maintains dominance with $42.8 billion in market share compared to PC's $37.3 billion. However, Newzoo identified market concentration as a significant concern: just ten games account for 50% of all playtime, with Fortnite capturing 9.3% of gaming hours in 2024. New releases represented only 12% of total playtime last year, signaling potential barriers for market entrants.

⚡Quick Bytes

Team Liquid Partners with Wildcard to Enhance Gaming Mechanics

Multinational esports organization Team Liquid has formed a strategic partnership with Wildcard, an upcoming card-based battle arena title. Former Team Liquid professionals have collaborated with developers on optimizing game balance and mechanics. This collaboration establishes a new business model where esports organizations provide competitive insights while securing early market positioning in unreleased titles.

Krafton India Embroiled in Legal Turmoil

Battlegrounds Mobile India (BGMI) publisher Krafton India faces serious legal challenges after an FIR was filed in Maharashtra alleging the company sold confidential user data to third parties at ₹2,000 per subscriber. According to a report first published by TalkEsport, the complaint claims multiple violations of both criminal law and the Information Technology Act, potentially affecting BGMI's massive user base of over 100 million. Four senior executives have been named in the case. Krafton has responded by filing petitions in the Bombay High Court seeking to halt the investigation, with the next hearing scheduled for April 15, 2025.

⚔️Side Quest

Credits: ADHD_Bri

📺 Watch: Why your map markers are killing the magic of open worlds (and what developers should do instead)

🎮 Play: ZERO Sievert's brutal fusion of roguelike survival and extraction thrills will have you risking it all for one more loot run in its unforgiving post-apocalyptic wilderness.

💡Did You Know

According to Dexerto, Valve raked in an estimated $100 million from Counter-Strike 2 in March 2025 alone. Players opened approximately 32 million cases, each requiring a $2.49 key purchased directly from Valve, generating over $82 million just from keys. Additional revenue came from Valve's 15% cut on Steam marketplace transactions for cases and skins. This figure likely underestimates the total, as it doesn't account for private inventory openings or Valve's marketplace cuts from other CS2 items. 

📜 Quote of the Day

“Hey, chin up. I know the night just got darker, but it won't last forever.”

- Nick Valentine, Fallout 4

Was this forwarded to you? Sign up for free here.

Fact-based news without bias awaits. Make 1440 your choice today.

Overwhelmed by biased news? Cut through the clutter and get straight facts with your daily 1440 digest. From politics to sports, join millions who start their day informed.