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- Pixel P&L: India's Gaming Industry Will Need 2 Million Professionals by 2034, Government Projects
Pixel P&L: India's Gaming Industry Will Need 2 Million Professionals by 2034, Government Projects

Welcome to another Pixel P&L edition. This issue takes 6 minutes to read. If you only have one, here are the 5 most important things:
India's gaming market hit ₹232 billion ($2.56 billion) in 2024 and is projected to reach ₹316 billion by 2027.
Valve warns of persistent Steam Deck shortages as memory costs surge due to "RAMmageddon."
Sony's God of War franchise clears $1.4 billion in combined sales from just two games.
US video game spending is forecast to hit a record $62.8 billion in 2026, surpassing the 2021 peak.
Fortnite teases Solo Leveling crossover with cryptic social media posts.
Let's get into it.
India's Gaming Market Hits ₹23200 Crores, Eyes ₹31600 Crores by 2027
India's online gaming market generated ₹232 billion ($2.56 billion) in 2024 and is projected to reach ₹316 billion ($3.48 billion) by 2027, according to a Press Information Bureau report — a 36% jump driven largely by mobile adoption and a deepening base of daily active players.
The country now accounts for roughly 20% of global gaming users and 15% of global app downloads, making it one of the largest gaming markets by volume. Of 488 million online gamers, 110 million log in daily, and more than 90% play on mobile devices.
The industry's structural depth has also grown sharply. The number of gaming companies operating in India rose from approximately 150 in 2009 to over 1,900 in 2024. The government projects the sector will generate USD 60 billion by 2034 and require 2 million professionals to sustain that growth, a workforce gap that training institutions and skilling programs are now racing to fill.
Valve Warns of Persistent Steam Deck Shortages as Memory Costs Surge
Valve has warned that Steam Deck availability will fluctuate "intermittently" across regions, as soaring memory costs ripple through the consumer electronics market. All three Steam Deck models are currently sold out on the US Steam store, with the company citing ongoing memory and storage shortages as the primary cause. The entry-level LCD 256GB model has been discontinued entirely.
The shortage stems from a broader industry crisis analysts have termed "RAMmageddon" — DRAM prices reportedly rose as much as 172% through 2025, driven largely by AI data centres consuming memory at unprecedented scale. Unlike the pandemic-era chip shortage, this crunch is demand-led.
The downstream effects are widening. Sony is reportedly weighing a PlayStation 6 delay to 2028 or 2029, while Nintendo has cautioned that Switch 2 pricing could change if conditions deteriorate further. Valve itself has postponed pricing announcements for its Steam Machine and Steam Frame hardware.
⚡️Quick Bytes
Sony's "God of War" Games Clear $1.4 Billion in Combined Sales
The two most recent entries in Sony's God of War franchise — the 2018 reboot and its 2022 sequel, Ragnarok — have generated over $1.4 billion in combined revenue, according to a LinkedIn post by Rich Fleider, Senior Managing Producer for Art at Santa Monica Studio. Both titles are available on PlayStation 4, PlayStation 5, and PC.
US Video Game Spending Forecast to Hit Record $62.8 Billion in 2026
US consumer spending on video games is projected to rise 3% to $62.8 billion in 2026, which would surpass the all-time high of $61.7 billion set in 2021, according to Circana. The data firm attributes growth to Nintendo Switch 2, Grand Theft Auto 6, and subscription services, while flagging component cost pressures as a risk to hardware sales.
Times Prime Adds Crunchyroll to Its Subscription Bundle
Times Prime has partnered with Crunchyroll to offer anime streaming to its members in India. Annual Crunchyroll plan subscribers through Times Prime receive a two-month free trial. Crunchyroll currently offers 900+ titles in India, with over 160 dubbed in Hindi, Tamil, and Telugu. Annual subscriptions start at ₹469.
Fortnite Teases "Solo Leveling" Crossover
Epic Games' Fortnite posted a cryptic line on X referencing Solo Leveling protagonist Sung Jin-woo, strongly suggesting a crossover is in development. No details have been confirmed. The A-1 Pictures anime adaptation, which premiered on Crunchyroll in 2024, ranked among the platform's most-watched titles and has since expanded to a second season.
⚔️Side Quest
🤣Laugh:

Credit: MyGumsAreBleeding
📺 Watch: Moon Studios' Thomas Mahler bought back No Rest for the Wicked from a major publisher mid-development, launched into Early Access disaster, then pulled all-nighters until 5 AM to turn it around, eventually hitting 74,000 copies sold in one day. In this video, he breaks down the free weekend strategy that tripled conversion rates, rips into risk-averse AAA studios, demonstrates proprietary Unity tools, and explains Caravaggio-inspired lighting techniques. Essential viewing on creative independence versus corporate gaming.
🎮 Play: Deadzone: Rogue runs buttery smooth and hooked me harder than any single-player FPS in years. The simplicity works but depth emerges through synergy hunting as you progress. The sci-fi hallways feel generic compared to Metal Eden's art direction, but the gunplay carries it. Best roguelite FPS available right now.
📚 Read: Martin Walfisz explains why "back to normal" isn't coming. Games don't age out anymore, new releases compete with decades of back catalog. Five compounding pressures (cumulative competition, fragmented demand, concentrated spending, volatile discovery, capital requiring proof) mean traditional game development assumptions are dead. The leverage shift: owned player relationships beat algorithms, smaller teams achieve more, validation happens continuously. Stop waiting for stability that won't return.
💡Did You Know
In 1996, Nvidia was weeks from bankruptcy after a graphics chip deal with Sega for the Dreamcast fell apart. Jensen Huang flew to Japan with no presentation, no pitch — just an admission: "We failed. If we don't get the final $5M, Nvidia dies." Sega converted the payment into equity instead of walking away. That decision kept Nvidia alive. When Nvidia IPO'd in 1999, Sega sold its stake for $15 million, a clean 3x return that seemed smart at the time. Today, Nvidia is worth over $4 trillion, and that same stake would be worth roughly $1 trillion.
📜 Quote of the Day
"Time seems so infinite when you are young... a month is an age, a year is a lifetime... it is a strange feeling, to realize how little of it one might have left."
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