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- Pixel P&L: How a TV Show Made a 10-Year-Old Game Outsell New Releases
Pixel P&L: How a TV Show Made a 10-Year-Old Game Outsell New Releases

When Amazon's Fallout series premiered in April 2024, something unprecedented happened in the gaming world. Players didn't just watch the show—they rushed back to buy games that were already a decade old. Fallout 4 sales surged 410%, while daily active users for older titles jumped 225%. Turns out the real nuclear explosion was happening in Steam's sales charts, proving that nostalgia might be the gaming industry's most undervalued currency.
In today's email:
🎮 The Fallout Effect: How TV shows are becoming gaming's secret sales weapon
🏅 Press X to Medal: Esports goes official at Asian Youth Games
🤝 Seoul-Saigon Gaming Alliance: Vietnam and South Korea team up for industry domination
Amazon's Fallout Series Drove 410% Sales Surge For Decade-Old Games, Proving the Untapped Power of Hollywood-Gaming Synergy
Amazon Prime's Fallout series has performed what might be the entertainment industry's most successful resurrection act. In the weeks following the show's April 2024 premiere, Fallout 4 sales exploded by 410%, while daily active users for Fallout 3 and Fallout 4 jumped 225%. Even the mobile spin-off Fallout Shelter saw in-app purchases surge 150%.
This isn't just a feel-good story about nostalgia. It's a masterclass in cross-media monetization that most entertainment companies are completely missing. While Hollywood typically focuses on box office returns and streaming numbers, Amazon accidentally demonstrated how quality adaptations can breathe massive financial life into "dormant" gaming franchises.
The phenomenon reveals a staggering missed opportunity: entertainment companies sitting on vast libraries of beloved gaming IP are leaving billions on the table by treating adaptations as one-way promotional tools instead of two-way revenue engines.
Esports Makes Medal Debut at Asian Youth Games
Competitive gaming will become an official medal sport at the Asian Youth Games for the first time when the tournament begins October 22 in Bahrain, marking another step in esports' push for mainstream recognition.
The games will feature three PC-based titles: eFootball, Street Fighter, and Rocket League across boys' and girls' categories for competitors aged 15 to 18. The selection represents a departure from mobile gaming, which has dominated India's esports landscape.
India previously competed in four esports disciplines at the 2022 Asian Games, where the sport was included as a demonstration event. The country faces intensifying regional competition as other Asian nations invest heavily in gaming infrastructure and talent development.
The PC gaming emphasis creates challenges for Indian teams accustomed to mobile-first strategies. Hardware costs and accessibility remain barriers, though companies like CyberPowerPC have begun establishing gaming facilities to address infrastructure gaps.
Esports will expand further at next year's Asian Games in Japan, where 11 titles will carry official medal status. The growing tournament presence reflects broader institutional acceptance, though questions persist about long-term sustainability and career viability for athletes in the emerging sport.
Vietnam, South Korea Sign Gaming Industry Cooperation Agreement
Vietnam and South Korea signed a bilateral cooperation agreement on gaming industry development at Vietnam GameVerse 2025, the country's largest gaming festival held May 26-27 in Ho Chi Minh City.
The agreement covers joint game development and production, knowledge sharing on rating systems, eSports promotion, and workforce training programs. Signatories include Korea's Game Culture Foundation, South Korea's Game Product Administration Committee, and Vietnam's Authority of Broadcasting and Electronic Information.
The partnership currently exists as a working protocol but is expected to become a formal memorandum of understanding following the festival's conclusion. Both countries plan regular bilateral meetings and joint participation in international gaming events.
Vietnam GameVerse 2025 attracted over 10,000 registered attendees, representing five times the scale of its inaugural edition. South Korean small and medium-sized studios including Busidol, Geniesoft, and Readymade participated alongside major Vietnamese companies like VTC, VNG, and Garena.
The agreement reflects South Korea's efforts to support domestic game companies' international expansion while Vietnam seeks to develop its rapidly growing gaming sector through policy knowledge exchange.
⚡Quick Bytes
Korean Game Company Sues Apple Over In-App Payment Fees
A South Korean game company identified as "P" filed a California federal court lawsuit seeking an injunction against Apple's in-app payment fees and compensation for damages. The company cited a U.S. Federal Court ruling that deemed Apple's 30% commission and 27% third-party alternative payment fees predatory and unfair. A similar Google lawsuit is planned.
OnePlus to Host First VALORANT Mobile Tournament Before Game Launch
OnePlus will host the first ever VALORANT Mobile esports tournament in July, before the game's official release. The Chinese smartphone maker announced the partnership with Riot Games during its Ace 5 Supreme Series launch event, positioning itself as the strategic partner for the mobile version in China's competitive gaming market.
Microsoft Reaches First U.S. Union Contract With Video Game Workers
Microsoft reached its first U.S. union contract with 300 ZeniMax quality assurance testers, featuring a 13.5% pay raise effective July 1. The tentative agreement, pending ratification June 20, comes as unionization spreads across Microsoft's gaming division, with over 2,000 workers now represented by Communications Workers of America.
⚔️Side Quest
📺 Listen: CDPR co-founder Marcin Iwiński shares hard-learned lessons about maintaining focus and resisting genre temptations in the company’s AnsweRED podcast. Candid discussion on why the studio commits to AAA open-world RPGs, plus exciting Cyberpunk 2 preproduction updates and valuable wisdom on creative discipline.
🎮 Play: Elden Ring: Nightreign transforms FromSoftware's brutal formula into a co-op masterpiece, delivering intense teamwork challenges and twisted new lore. While the multiplayer focus won't suit solo players, it offers unmatched beauty, variety, and that signature dopamine rush FromSoftware fans crave.
📚 Read: Nick Evanson delivers a technical retrospective tracing 33 years of id Tech evolution, from Wolfenstein 3D's ray casting to Doom: The Dark Ages' always-on ray tracing. This masterful piece explains complex graphics concepts accessibly while showcasing how one engine family shaped legendary games from Half-Life to Call of Duty.
💡Did You Know
The legendary Souls YouTuber Ongbal, widely considered the greatest Sekiro player of all time, has already conquered Elden Ring Nightreign's final boss solo, just one day after posting their first solo run of the entire three-player co-op game! Known for their flawless, stylish gameplay across the entire FromSoftware catalog, Ongbal naturally chose the katana-wielding Executor character, whose special stance enables Sekiro-style timed blocks perfect for their signature parrying mastery. The final boss, Heolstor, transforms from a sluggish "decrepit king" in his first phase to a lightning-fast "anime sword god" in his second. But even with all the flashy particle effects flying, Ongbal kept their cool and made relatively short work of what many players consider one of Nightreign's most visually spectacular battles. It's a reminder that while most of us are still learning the ropes, true masters of the craft are already pushing these games to their limits!
📜 Quote of the Day
“To say that 'nothing is true' is to realize that the foundations of society are fragile and that we must be the shepherds of our civilization. To say that 'everything is permitted' is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.”
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