Pixel P&L: Honor of Kings is Launching in India

Welcome to another Pixel P&L Point edition. This issue takes 6 minutes to read. If you only have one, here are the 5 most important things:

  • Honor of Kings launches in India on March 11 with esports slots for EWC 2026.

  • Nintendo's ownership shift could pressure game releases and pricing as strategic shareholders exit.

  • Sony Santa Monica is working on a new God of War franchise, former writer's profile reveals.

  • Netflix drops Warner Bros bid after Paramount raises offer to $31 per share.

  • Malaysia moves to regulate esports with player contracts and child safety rules.

Let's get into it.

Tencent's Honor of Kings opens pre-registration in India ahead of March 11 launch

Tencent Holdings Ltd.'s TiMi Studio Group is bringing Honor of Kings, the world's highest-grossing mobile game, to India on March 11, with pre-registrations opening March 1 through app stores.

The 5v5 multiplayer online battle arena title crossed 260 million monthly active users globally in 2025 and was the top-earning mobile game in 2024, grossing $2.6 billion. China accounts for at least 98% of that revenue.

India, where battle royale titles like BGMI and Free Fire dominate mobile esports, would be a test of whether Tencent can build a MOBA audience from scratch. India is expected to receive two Honor of Kings qualification slots for the Esports World Cup 2026, a modest allocation compared to other titles at the event. Organizations S8UL and Revenant XSpark are reportedly among the first to build rosters.

Publisher Level Infinite plans localized voice-overs for over 100 heroes and dedicated Indian servers.

Nintendo's Ownership Shift Could Pressure Game Releases and Pricing as Strategic Holders Exit

A group of long-time Nintendo shareholders, including the Bank of Kyoto, Resona Bank, and DeNA, will sell roughly ¥290 billion ($1.9 billion) worth of Nintendo stock, covering about 2.8% of outstanding shares. The February 27 disclosure is part of Japan's broader unwinding of cross-shareholding arrangements, where banks and companies hold each other's stock to reinforce business ties.

For Nintendo, the practical consequence is a more market-driven ownership base. Strategic holders tend to be passive and relationship-oriented. Institutional and retail investors who replace them typically push harder on profitability, release cadence, and pricing decisions.

Nintendo holds ¥1.71 trillion in cash and deposits, which gives it room to absorb that pressure without altering its development approach in the short term. The company also announced a ¥100 billion ($645 million) buyback to offset the added share supply.

The longer-term question is whether a more commercially focused shareholder base shifts how Nintendo weighs risks on new IP, hardware cycles, and game pricing.

⚡️Quick Bytes

Sony Santa Monica Working on New God of War Franchise, Former Writer's Profile Reveals

A former Sony Santa Monica writer's LinkedIn profile indicates the studio is developing a new franchise within the God of War universe. The writer claims to have spent five years shaping narrative and creative direction for the project. Bloomberg's Jason Schreier previously reported that PlayStation had planned multiple God of War sequels and spinoffs. Actor Christopher Judge has said his next game will be announced this summer.

Malaysia Moves to Regulate Esports With Player Contracts, Child Safety Rules

Malaysia's Ministry of Youth and Sports is drafting formal regulations for its esports sector, valued at roughly $411 million. The rules will cover player contracts, child safety, and content standards. The government allocated $5.14 million to the sector in its 2025 budget and is building a dedicated esports stadium in Kuala Lumpur. An estimated 5.2 million Malaysians play regularly.

Netflix Drops Warner Bros Bid After Paramount Raises Offer to $31 Per Share

Netflix withdrew its offer to acquire Warner Bros Discovery after Paramount Skydance raised its all-cash bid to $31 per share. Netflix co-CEOs Ted Sarandos and Greg Peters said the price was "no longer financially attractive." Paramount will cover WBD's $2.8 billion termination fee. Netflix had originally offered roughly $82.7 billion in December 2025, covering WBD's film studio, streaming businesses, and games division.

⚔️Side Quest

🤣Laugh:

📺 Watch: The Game Developer Podcast asks whether co-development can save the game industry. CEOs from Blackbird Interactive, Wolfjaw Studios, and Sweet Baby Inc. make the case that codev isn't outsourcing or cheap labor. It's specialized expertise, like bringing in an electrician instead of asking the general contractor to wire the house. The episode covers how studios can preserve institutional knowledge instead of dissolving teams after every shipped title, and how companies like Gearbox and Blizzard used codev early on to fund original IP. 

🎮 Play: KLETKA is a co-op horror game where you're sentenced to descend into an endlessly expanding Soviet megastructure while feeding a carnivorous elevator that will eat you if you don't keep it happy. No stamina bar, actual boss fights with real mechanics, varied biomes, and a soundtrack that fits the bizarre premise. The core loop is strong, the absurdity works in its favor, and at INR 480 (or $9.99 in the U.S.) it's an easy pickup for anyone who likes Lethal Company or Content Warning.

📚 Read: Rob Fahey at GamesIndustry.biz on what Asha Sharma's appointment as Xbox CEO actually means. Spencer left Xbox rudderless after tens of billions in acquisitions. Sharma has zero games experience, but Fahey argues that's not necessarily fatal: Xbox's best era came under Peter Moore, a sporting goods exec who knew nothing about games. What matters is whether she kills the "This is an Xbox" strategy and recommits to hardware.

💡Did You Know

Australian company Cortical Labs grew around 200,000 living human neurons on a microchip and got them to play Doom. The neurons sit in a nutrient bath that keeps them alive for up to six months. The system converts what's happening in the game into electrical pulses sent to the neurons. They fire back their own signals, which the computer reads as commands: move, turn, shoot. The neurons previously learned Pong in about five minutes, but Doom's 3D world is a much harder problem.

📜 Quote of the Day

"I've seen your kind. Time and time again. Every fleeing man must be caught. Every secret must be unearthed. Such is the conceit of the self-proclaimed seeker of truth. But in the end, you lack the stomach.... for the agony that you bring upon yourself."

- Sir Vilhelm, Dark Souls 3

Was this forwarded to you? Sign up for free here. 

We read every email! Share your feedback by hitting reply.