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- Pixel P&L: Crunchyroll Partners With Saudi Esports World Cup in Expanding IP Push
Pixel P&L: Crunchyroll Partners With Saudi Esports World Cup in Expanding IP Push

When Saudi Arabia decided to rebrand itself from oil kingdom to entertainment empire, they didn't stop at soccer stars and music festivals. The kingdom's latest soft power play involves partnering with anime streaming giant Crunchyroll for their Esports World Cup, complete with "Demon Slayer" merch booths and "Kaiju No. 8" photo ops in Riyadh.
Apparently nothing says "diversified economy" quite like getting gamers excited about magical girls and giant robots in the desert.
In today's email:
🏜️ How Saudi Arabia is weaponizing anime for global influence
📱 India's bite-sized streaming platforms feast on $44M in venture funding
🎮 Game studios cutting jobs faster than battle royale eliminations
🌐 VALORANT viewership soars while Counter-Strike breaks records (again)
Crunchyroll Partners with Esports World Cup for Gaming Festival in Saudi Arabia
Anime streaming service Crunchyroll struck a promotional deal with Saudi Arabia's Esports World Cup.
The Sony-owned platform will operate booths and distribute merchandise during the eight-week gaming tournament in Riyadh, featuring photo opportunities tied to anime properties "Gachiakuta" and "Kaiju No. 8." The arrangement includes trivia sessions offering branded items from popular series including "Demon Slayer" and "One Piece."
Crunchyroll has increasingly pursued esports partnerships as competition intensifies in the streaming market. The company previously collaborated with fighting tournament EVO and gaming organizations Team Liquid and TSM, signaling a broader strategy to monetize its intellectual property through live events and merchandise.
The partnership aligns with Saudi Arabia's Vision 2030 initiative to diversify its economy through entertainment investments. The kingdom has recruited high-profile ambassadors including soccer star Cristiano Ronaldo and musicians Post Malone and Alesso to elevate the tournament's global profile, part of broader efforts to establish Riyadh as a regional entertainment hub.
India's Micro-Drama Platforms Draw Investor Interest as Market Heats Up
Venture funding for India's micro-drama streaming platforms surged to $44 million across six deals this year, up from $28 million for all of 2024, according to a report from MoneyControl, as investors bet on bite-sized entertainment for mobile-first consumers.
Companies including Balaji Telefilms' Kutingg, Flick TV and Eloelo's StoryTV are producing serialized shows lasting just minutes per episode, targeting India's 900 million internet users with stories designed for quick consumption during commutes or breaks.
Industry executives project the market could reach $5 billion to $10 billion by 2030, drawing comparisons to China's $7 billion micro-drama sector. Production costs remain minimal at roughly $1,200 per minute of content, enabling rapid scaling.
However, monetization remains challenging. Platforms are experimenting with freemium models, micro-payments and advertising, while facing user acquisition costs exceeding $5 per paying subscriber. Market observers expect consolidation as competition intensifies, with success dependent on content velocity and viewer retention rather than production budgets.
⚡Quick Bytes
Splitgate 2 Developer Cuts Jobs After Game Launch
Video game studio 1047 Games laid off an undisclosed number of employees, citing resource reallocation for its recently launched free-to-play shooter Splitgate 2. Co-founders Ian Proulx and Nicholas Bagamian are forgoing salaries during the restructuring. The company raised $16.5 million in 2021 from investors including Galaxy Interactive.
VALORANT Masters Tournament Sees Viewership Jump
VALORANT Masters Toronto drew 1.104 million peak viewers for its championship final, up from 914,000 during last year's comparable event, according to Esports Charts data. Average viewership rose to 473,582 from 340,000 previously. Riot Games reported total concurrent viewership reached 2.8 million, signaling growing audience engagement for competitive gaming content.
Counter-Strike Tournament Sets Viewership Record
The BLAST.tv Austin Major became the most-watched Counter-Strike tournament in history, recording 76.1 million hours watched according to Esports Charts data. The event surpassed the previous record of 71.2 million hours set in 2021, highlighting growing audience engagement in competitive gaming despite peak viewership reaching only 1.7 million viewers.
⚔️Side Quest

Credits: Shen Comix
📺 Watch: This video detailing the 'Stop Killing Games' campaign trying to force publishers to keep games playable after server shutdowns. A compelling look at consumer advocacy, EU law, grassroots struggles, and misinformation that derails movements. Essential if you've lost access to games you paid for.
🎮 Play: DEATHLOOP is a must purchase at 80% off. Arkane's time-loop assassination puzzle is genuinely brilliant. You're an assassin stuck repeating the same day, learning enemy patterns and routes until you can eliminate eight targets in one perfect run. The multiplayer invasions add real tension. At this price, it's essential.
📚 Read: Simone de Rochefort’s latest feature onhow app stores are crushing indie games over "gambling themes" while letting actual gambling-adjacent games slide. Luck Be A Landlord faces removal for pixel slot machines, but Genshin Impact's real-money gacha system gets teen ratings. Essential reading on regulatory hypocrisy and who really profits.
💡Did You Know
Censoring video games would be a First Amendment violation in the United States, according to the Supreme Court's landmark 2011 decision in Brown v. Entertainment Merchants Association. In a decisive 7-2 ruling, the Court struck down California's 2005 law banning the sale of violent video games to minors without parental supervision. The justices ruled that video games deserve full First Amendment protection as protected speech, just like books and films. This was a massive victory for the U.S. gaming industry, establishing constitutional protection against government censorship. Notably, several justices suggested they might revisit the issue as gaming technology continues evolving, leaving the door open for future debates.
📜 Quote of the Day
"Swap meat for chrome, live a BD fantasy, whatever, but at the end of it all, it's the code you live by that defines who you are."
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