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- Pixel P&L: Ceasefire Gaming Clause, Nazara Growth, VALORANT Mobile Beta
Pixel P&L: Ceasefire Gaming Clause, Nazara Growth, VALORANT Mobile Beta

When Lviv, Ukraine, cut a $1 million check to host the IESF 2025 World Esports Championship, the contract included an unprecedented clause: a mandatory three-month ceasefire before the tournament begins. The cash-strapped International Esports Federation desperately needs the full $10 million deal, creating an extraordinary intersection where the esports business meets geopolitical realities. We unpack this in today’s newsletter.
Also in today’s email:
🎮 Nazar-a Rising Star — Indian gaming giant Nazara posts record profits while conquering new territories
💻 The Console Wars: PC Strikes Back — Capcom declares victory for the master race with 60% PC sales dominance
🌐 Red Dead Wallets — Rockstar goes full outlaw on pricing
IESF Eyes Ukraine Venue Amid Financial Strain
The International Esports Federation is negotiating with Lviv, Ukraine, to host its 2025 World Esports Championship, with the Ukrainian city already providing a $1 million down payment toward a potential $10 million agreement, according to The Esports Advocate (TEA).
The deal comes as the IESF faces acute financial pressure, having depleted reserves and conducted staff layoffs in March. The organization urgently needs the Ukrainian funding, supplemented by a separate $250,000 Indonesian advertising deal, to maintain operations.
However, the contract reportedly requires a minimum three-month ceasefire before the event to ensure participant safety. Lviv sits approximately 70 kilometers from the Polish border, away from active conflict zones but still presenting logistical challenges.
The IESF recently faced criticism over its handling of the 2024 championship in Saudi Arabia, where unexpected tax withholdings reduced prize payments to some member federations by 15%. Portuguese officials called the situation "unacceptable" and demanded leadership resignations.
According to TEA, the federation maintains it is evaluating multiple host options while prioritizing participant safety and organizational stability.
Nazara Technologies Posts Record Annual Profit on Gaming Portfolio Strength
Indian gaming company Nazara Technologies Limited reported record annual earnings before interest, taxes, depreciation and amortization of ₹153.5 crores ($18.4 million) in fiscal 2025, up sharply from the previous year on revenue of ₹1,624 crores.
The Mumbai-based company's core gaming business delivered a healthy 19.9% EBITDA margin, while overall margins reached 9.4%. Fourth-quarter revenue surged 95% year-over-year to ₹520.2 crores, driven by strong performance from gaming titles Fusebox and Animal Jam.
Nazara expanded aggressively during the year, acquiring narrative gaming studio Fusebox Games and offline entertainment venues Funky Monkeys and Smaaash. The company also took full ownership of educational app Kiddopia and sports platform Sportskeeda, while making its largest investment in poker platform PokerBaazi.
"FY25 has been a pivotal year marked by record profitability and successful execution of our Nazara 3.0 strategy," said Joint Managing Director Nitish Mittersain. The company expects accelerated growth in fiscal 2026 as high-margin gaming verticals increase their contribution to overall profits.
⚡Quick Bytes
Capcom's PC Sales Surge Past Consoles
Capcom reported PC overtook consoles as its top digital platform, capturing 60% of sales with 28.2 million units in fiscal 2024. Franchises like Resident Evil, Monster Hunter and Street Fighter drove console sales to 18.5 million units. Total game sales reached 51 million, up from 46 million, as digital distribution improved margins and enabled emerging market expansion.
Riot Announces June Beta for VALORANT Mobile in China
Riot Games announced VALORANT Mobile's closed beta will begin in China in June 2025, though no exact date was provided. Executive Producer Andy Ho revealed the timeline in a developer update, with pre-registrations now open for the tactical shooter's mobile debut. The beta requires Android 5.0+ devices with 3GB RAM or iPhone 6s+ models.
Rockstar Quietly Raises Red Dead Redemption Prices in Select Regions
Rockstar Games increased prices for both Red Dead Redemption titles on consoles in the UK, Australia and Brazil, while leaving the US unaffected. The 15-year-old original game now costs £50 on PlayStation 4, up £10. Red Dead Redemption 2 rose £5 to £59.99 across affected regions.
Riot Sets Paris Venues for 2025 Valorant Championship Finale
Riot Games announced the 2025 Valorant Champions Tour finale will take place in Paris from September 12-October 5, spanning two venues including the 20,300-capacity Accor Arena. The tournament features a $2.25 million prize pool with $1 million for the champion. Riot will use anti-scalping verification requiring active game accounts for ticket purchases starting July 10.
⚔️Side Quest

Credits: FieldExplores (Gator Days)
📺 Listen: While Steam's top games remain predictably stagnant, Roblox's "Grow A Garden" outpaced them all. Aftermath Hours examines how Roblox offers young players something traditional gaming completely misses.
🎮 Play: JDM: Japanese Drift Master is a solid indie love letter to Need for Speed Underground that delivers authentic Japanese drift culture and manga-style storytelling with tight physics and atmospheric narrow streets.
📚 Read: Former Nexon CEO Owen Mahoney maps gaming's four distinct business models, from single-player "packaged goods" sold once to live-service games that "obsess over retention" to casual games focused on "ARPDAU (average revenue per daily active user)" before players churn out.
💡Did You Know
45% of Elden Ring's Steam players have logged over 100 hours. This incredible engagement has driven massive commercial success: 36 million players across all platforms and revenues approaching $2 billion. Steam dominates with 15.7 million players (43% of the total audience), followed by PlayStation's 13.2 million and Xbox's 7.4 million.
The Shadow of the Erdtree expansion proved players wanted more, selling 2.4 million copies on Steam alone with a 16.3% attach rate, generating $77 million in additional revenue from just one platform.
📜 Quote of the Day
"Power. You have it, as do all dov. But power is inert without action and choice."
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