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- Pixel P&L: Can Saudi Billions Buy America's Gaming Culture? Senators Say Not So Fast
Pixel P&L: Can Saudi Billions Buy America's Gaming Culture? Senators Say Not So Fast

Welcome to another Pixel P&L edition. This issue takes 5 minutes to read. If you only have one, here are the 5 most important things:
U.S. Senators challenge EA's $55B Saudi buyout, citing national security risks and surveillance concerns.
The gaming industry shows steady growth in Q3 2025, but fundraising activity cools dramatically.
ESL FACEIT cuts more jobs in the third round of layoffs under Saudi ownership.
Ghost of Yōtei becomes PlayStation's biggest European launch since Spider-Man 2.
400 Activision Blizzard workers form a union with CWA as Microsoft's labor agreement expires.
Let's get into it.
U.S. Senators Challenge Saudi-Led EA Buyout on Security Grounds
U.S. Senators Richard Blumenthal and Elizabeth Warren pressed federal officials to examine national security risks in the proposed $55 billion leveraged buyout of Electronic Arts by a Saudi-led consortium.
The senators sent letters to Treasury Secretary Scott Bessent and EA CEO Andrew Wilson regarding the acquisition led by Saudi Arabia's Public Investment Fund, Silver Lake, and Jared Kushner's Affinity Partners. The deal would take EA private and add $20 billion in debt.
The lawmakers cited concerns about potential surveillance of Americans, covert propaganda, and censorship by Saudi authorities. They warned the kingdom could gain access to EA's AI research and user data through the transaction.
The senators also questioned Kushner's role, suggesting his involvement might be calculated to secure Trump administration approval. They noted the deal includes a $1 billion termination fee if regulatory approval fails.
Blumenthal and Warren requested information from Wilson on how EA would operate free from authoritarian influence. They urged the Committee on Foreign Investment in the United States to investigate the transaction's risks and report findings publicly.
Gaming Industry Posts Steady Growth Despite Fundraising Slowdown
The global games industry maintained stable growth in Q3 2025 with 49 mergers and acquisitions, headlined by Electronic Arts' $55 billion sale to a consortium including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners.
According to Aream & Co's Video Game Market Update, mobile gaming in-app purchases reached $21 billion, driven primarily by Asian publishers. PC gaming surged 18% year-over-year, boosted by successful Steam releases including Borderlands 4, Dying Light: The Beast, and Team Cherry's Silksong.
Console gaming showed robust performance with the Nintendo Switch 2 launch helping Nintendo's revenue grow 2.5 times year-over-year, while Sony and Microsoft posted double-digit gains. Bandai Namco's minority stake sale to Sony and Prime Insight's acquisition by Aonic also marked significant deals.
However, fundraising activity cooled considerably. Public offerings raised just $0.3 billion in Q3 versus $10.1 billion in the first half. Private investment remained subdued at 82 deals, with Series A rounds declining for the fifth straight quarter.
⚡️Quick Bytes
ESL FACEIT Cuts Jobs in Third Round of Layoffs
ESL FACEIT Group underwent another round of layoffs, marking its third since its 2022 merger under Saudi Arabia's Savvy Games Group. CEO Niccolo Maisto called the cuts a "necessary adjustment" to build sustainability. Despite nearly tripling revenue and securing partnerships with Red Bull and Lamborghini, the esports operator faces pressure from its Saudi-backed parent company to meet stricter financial targets amid industry-wide profitability challenges.
'Ghost of Yōtei' Marks PlayStation's Biggest European Launch Since Spider-Man 2
Ghost of Yōtei debuted at No. 2 on European sales charts for the week ending October 5, becoming PlayStation's largest first-party launch since Marvel's Spider-Man 2. The Sucker Punch sequel matched its predecessor's sales performance across digital and physical formats. EA Sports FC 26 retained the top spot despite sales dropping 62% week-on-week, while Nintendo's Super Mario Galaxy double pack placed third, selling about a quarter of 2020's Super Mario 3D All-Stars collection.
Activision Blizzard Platform Workers Form Union Covering 400 Employees
Nearly 400 Activision Blizzard Platform & Technology workers, including Battle.net engineers and support staff, voted to unionize with the Communications Workers of America. Microsoft recognized the union, formed just before its labor neutrality agreement expires this week. The push follows 1,900 gaming division layoffs in January. Workers cited job security and retention concerns, with one 20-year veteran noting colleagues leaving for "preventable reasons." This marks the latest Activision Blizzard unionization following the Diablo team's organizing two months ago.
⚔️Side Quest
🤣Laugh:
📺 Watch: Digital Foundry analyzes Sony and AMD's "Amethyst" collaboration, examining how Neural Arrays, Radiance Cores, and Universal Compression could reshape gaming. The discussion explores the industry's shift from rasterization to ray tracing and ML, extended console lifecycles, and developers' challenges in creating true next-generation experiences that leverage these advanced features.
🎮 Play: Caput Mortum delivers exceptional atmospheric horror in a tight 2-4 hour package. The unique dual-control scheme, steering feet and hand separately, creates genuine vulnerability, perfectly capturing the protagonist's desperation. With cramped, paranoid visuals and deep alchemical themes, this polished indie gem stands among the best short horror experiences available.
📚 Read: Game developers at Nexon share candid insights on the challenging reality of balancing live service games where overpowered characters create content droughts, opposing player feedback creates no-win scenarios, and constant pivoting derails development plans. A revealing look at why maintaining free-to-play shooters proves "quite stressful."
💡Did You Know
Super Smash Bros. and Kirby creator Masahiro Sakurai is getting his own manga biography this November. The 160-page book, supervised by Sakurai himself, chronicles his journey from childhood gamer to legendary developer through six illustrated chapters. Titled "Learn About People and Work Through Manga: Masahiro Sakurai – Making the World More Fun with Games," it reveals previously unknown stories about creating Kirby, developing Smash Bros., and founding Sora Ltd. The manga includes industry columns and a complete career timeline, offering fans unprecedented insight into one of gaming's most influential creators. Available November 18 in Japan for 1,430 yen ($9 USD), with no international release announced yet.
📜 Quote of the Day
"If the foundation is weak, do you wail and gnash your teeth, and ask it to repour itself? Nay. You tear it down and begin anew. Whether it be of flesh, or of stone."
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