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- Pixel P&L: AI Disclosure in Games and the Cost of Hype for Crimson Desert
Pixel P&L: AI Disclosure in Games and the Cost of Hype for Crimson Desert

Welcome to another Pixel P&L edition. This issue takes 5 minutes to read. If you only have one, here are the 5 most important things:
88% of developers want AI use disclosed on storefronts like Steam.
Pearl Abyss stock dropped 30% after Crimson Desert landed a 78 on Metacritic.
Capcom's CEO is betting big on PC, where the company already moves the majority of its game sales.
Meta reversed its plan to shut down Horizon Worlds VR support, days after confirming it.
The Cyberpunk Trading Card Game just became the most-funded TCG in Kickstarter history, $10.6M and counting.
Let's get into it.
Game Developers Urge Broader AI Disclosure on Steam, Survey Finds
Nearly nine in ten game developers believe generative AI use should be disclosed on digital storefronts like Steam, according to a GamesIndustry.biz survey of 826 industry workers.
The findings put developers at odds with Valve's current policy. In January, Valve relaxed its AI disclosure rules so that developers only need to flag AI used in player-facing content, not internal tools like code assistants or QA software. Nearly half of respondents disagreed with that approach, against roughly a third who supported it.
Respondents also said they would go further than current requirements demand. More than 70% said they would disclose AI used for administrative tasks such as code review, and a similar share said they would flag AI involvement even at the concept stage. A majority favored a structured disclosure checklist covering both player-facing and development uses, rather than a simple yes/no statement.
Pearl Abyss, the South Korean developer and publisher behind Crimson Desert, saw its stock drop 29.8% after the game's review embargo lifted to a muted critical reception. Shares closed at 46,000 won ($30.70), down from 65,600 won ($43.79) the previous day.
Crimson Desert, one of the most anticipated releases of the first half of 2026, earned a 78 on Metacritic, which the site categorizes as "generally favorable" but fell short of investor expectations. The market had priced in a stronger reception for the open-world action title, whose visually elaborate environments had driven considerable pre-release attention.
Sales signals remain solid. The game topped Steam's best-sellers chart ahead of its release, and Kantan Games CEO Serkan Toto noted it ranked fourth in U.S. PlayStation dollar sales. Pearl Abyss shares may recover as launch-week sales data arrives.
⚡️Quick Bytes
Capcom CEO Bets on PC as Gaming's Top Platform, Plans Film Push
Capcom CEO Kenzo Tsujimoto said he expects PC to become the world's leading gaming platform, citing the company's own numbers as evidence. PC already accounts for the majority of Capcom's game sales, with 19.1 million units sold in nine months. Tsujimoto also pledged increased investment in films to drive game visibility.
Meta Reverses Course on Horizon Worlds VR Support
Meta will keep Horizon Worlds running on its Quest headsets after briefly confirming plans to shut down VR support, Chief Technology Officer Andrew Bosworth said in an Instagram Stories Q&A. The company now plans to prioritize mobile, where the app has recorded 45 million total downloads and a 53% year-over-year increase in 2026.
Ubisoft Ends Game Development at Red Storm Entertainment, Cutting 105 Jobs
Ubisoft is shutting down game development at Red Storm Entertainment, its North Carolina studio founded in 1996, with 105 positions eliminated. The studio will stay open with remaining staff focused on the Snowdrop engine and support functions. The cuts are part of Ubisoft's broader plan to save €200 million.
⚔️Side Quest
🤣Laugh:

Credits: Clueless Hero
📺 Watch: Thomas Game Docs explains why Nintendo’s open world games so empty. The core idea is that Breath of the Wild worked because of "multiplicative gameplay," where weather, terrain, enemies, and weapons interact to make every encounter feel different, not because Hyrule is large. Every Nintendo open world since then, Sol Valley in Metroid Prime 4, the Depths in Tears of the Kingdom, the Mario Kart World map, fails the same way: big space, thin content. Bowser's Fury, a 10-hour Switch side mode, comes out looking better than all of them.
🎮 Play: Scorn is 90% off in Steam's Spring Sale right now, which is the right price to take a chance on one of the most unsettling art directions in recent memory. It's less a horror game than a grotesque puzzle game set inside something that feels uncomfortably alive. The fleshy, biomechanical world carries the whole experience, and the game never explains itself, no handholding, no waypoints, no story spoon-fed to you. If that sounds frustrating, it probably will be. But if you clear eight hours and don't mind a flat ending, there's nothing else that looks or feels like it for this cheap.
📚 Read: Kotaku's piece on game developer’s reactions to DLSS 5 collects reactions from developers across the industry, and the consensus is striking. The complaint isn't just aesthetic. Multiple devs argue that Nvidia's AI rendering overwrites intentional artistic choices, softening faces, adding detail, and producing a homogenized look that has nothing to do with what the original team built.
💡Did You Know
The official Cyberpunk Trading Card Game by WeirdCo and CD Projekt Red is now the most-funded TCG in Kickstarter history. Launched on March 17, the campaign blew past its $100,000 goal in five minutes and has since crossed $10.6 million from around 13,000 backers, with 29 days still on the clock. The campaign crossed $3 million in under an hour and $5 million in under three hours. In the game, players build a crew deck using units, cyberware, gear, and Legends, then compete to claim Gigs represented by different dice. Backer tiers range from $49 starter decks to $8,000 collector sets, with shipping starting Q3 2026.
📜 Quote of the Day
“The goats are wise; eat everything, climb everything, and if something kicks you, kick it back!”
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